local RS = require 'map_gen.shared.redmew_surface'
local MGSP = require 'resources.map_gen_settings'
local Event = require 'utils.event'
local b = require 'map_gen.shared.builders'
local Config = require 'config'

local ScenarioInfo = require 'features.gui.info'
ScenarioInfo.set_map_name('Danger Ore x Omnimatter Cages')
ScenarioInfo.set_map_description([[
    Clear the ore to expand the base,
    expand the map with pollution!
]])
ScenarioInfo.add_map_extra_info([[
This map is covered in [item=omnite] and [item=infinite-omnite].
Mine it to make room for your factory.

You may not build the factory on ore patches. Exceptions:
 [item=burner-mining-drill] [item=electric-mining-drill]
 [item=small-electric-pole] [item=small-iron-electric-pole] [item=small-omnium-electric-pole] [item=medium-electric-pole] [item=big-electric-pole] [item=substation]
 [item=car] [item=tank] [item=spidertron]
 [item=locomotive] [item=cargo-wagon] [item=fluid-wagon] [item=artillery-wagon]
 [item=basic-transport-belt] [item=transport-belt] [item=fast-transport-belt] [item=express-transport-belt]
 [item=basic-underground-belt] [item=underground-belt] [item=fast-underground-belt] [item=express-underground-belt]
 [item=rail] [item=rail-signal] [item=rail-chain-signal] [item=train-stop]


The map size is restricted to the pollution generated. A significant amount of
pollution must affect a section of the map before it is revealed. Pollution
does not affect biter evolution.
]])

ScenarioInfo.set_new_info([[
2023-10-17:
 - Added Omnimatter Cages preset
]])

ScenarioInfo.add_extra_rule({'info.rules_text_danger_ore'})

storage.config.redmew_qol.loaders = false

local map = require 'map_gen.maps.danger_ores.modules.map'
local main_ores_config = require 'map_gen.maps.danger_ores.config.omnimatter_cages'
local main_ores_builder = require 'map_gen.maps.danger_ores.modules.main_ores_cage'
local trees = require 'map_gen.maps.danger_ores.modules.trees'
local enemy = require 'map_gen.maps.danger_ores.modules.enemy'

local banned_entities = require 'map_gen.maps.danger_ores.modules.banned_entities'
local allowed_entities = require 'map_gen.maps.danger_ores.config.omnimatter_allowed_entities'
banned_entities(allowed_entities)

local omni_resources_control = {
    autoplace_controls = {
        ['omnite']          = { frequency = 1, richness = 1, size = 0 },
        ['infinite-omnite'] = { frequency = 1, richness = 1, size = 0 },
}}

RS.set_map_gen_settings({
    MGSP.dirt_only,
    MGSP.enable_water,
    {terrain_segmentation = 'normal', water = 'normal'},
    MGSP.starting_area_very_low,
    omni_resources_control,
    MGSP.enemy_none,
    MGSP.cliff_none,
    {autoplace_controls = {trees = {frequency = 1, richness = 1, size = 1}}}
})

-- Config.lazy_bastard.enabled = true
Config.market.enabled = false
Config.player_rewards.enabled = false
Config.player_create.starting_items = {
    { count =  1, name = 'stone-furnace'},
    { count =  2, name = 'burner-mining-drill' },
    { count = 50, name = 'wood' },
    { count =  1, name = 'burner-omnitractor' },
    { count =  1, name = 'burner-omniphlog' },
}
if script.active_mods['early_construction'] then
    table.insert(Config.player_create.starting_items, { count =   1, name = 'early-construction-light-armor' })
    table.insert(Config.player_create.starting_items, { count =   1, name = 'early-construction-equipment' })
    table.insert(Config.player_create.starting_items, { count = 100, name = 'early-construction-robot' })
end

Config.dump_offline_inventories = {
    enabled = true,
    offline_timeout_mins = 30, -- time after which a player logs off that their inventory is provided to the team
    startup_gear_drop_hours = 24, -- time after which players will keep at least their armor when disconnecting
}
Config.paint.enabled = false
Config.permissions.presets.no_blueprints = true

Event.on_init(function()
    game.draw_resource_selection = false

    local p = game.forces.player

    local techs = {
        'mining-productivity-1',
        'mining-productivity-2',
        'mining-productivity-3',
        'mining-productivity-4',
        'omnipressed-mining-productivity-1',
        'omnipressed-mining-productivity-2',
        'omnipressed-mining-productivity-3',
        'omnipressed-mining-productivity-4',
    }
    for _, name in pairs(techs) do if p.technologies[name] then p.technologies[name].enabled = false end end

    p.manual_mining_speed_modifier = 1

    game.map_settings.enemy_evolution.time_factor = 0.000007 -- default 0.000004
    game.map_settings.enemy_evolution.destroy_factor = 0.000010 -- default 0.002
    game.map_settings.enemy_evolution.pollution_factor = 0.000000 -- Pollution has no affect on evolution default 0.0000009

    RS.get_surface().always_day = true
    RS.get_surface().peaceful_mode = true
end)

local terraforming = require 'map_gen.maps.danger_ores.modules.terraforming'
terraforming({start_size = 8 * 32, min_pollution = 600, max_pollution = 20000, pollution_increment = 10})

local rocket_launched = require 'map_gen.maps.danger_ores.modules.rocket_launched_simple'
rocket_launched({win_satellite_count = 100})

local restart_command = require 'map_gen.maps.danger_ores.modules.restart_command'
restart_command({scenario_name = 'danger-ore-omnimatter-cages'})

local container_dump = require 'map_gen.maps.danger_ores.modules.container_dump'
container_dump({entity_name = 'coal'})

-- local concrete_on_landfill = require 'map_gen.maps.danger_ores.modules.concrete_on_landfill'
-- concrete_on_landfill({tile = 'blue-refined-concrete', refund_tile = 'omnite-refined-concrete'})

require 'map_gen.maps.danger_ores.modules.biter_drops'
require 'features.landfill_remover'
require 'map_gen.maps.danger_ores.modules.map_poll'

local config = {
    spawn_shape = b.square_diamond(36*2),
    start_ore_shape = b.square_diamond(44*2),
    no_resource_patch_shape = b.square_diamond(80*2),
    spawn_tile = 'landfill',
    main_ores = main_ores_config,
    main_ores_builder = main_ores_builder,
    main_ores_shuffle_order = false,
    main_ores_rotate = 0,
    water_scale = 1 / 96,
    water_threshold = 0.4,
    deepwater_threshold = 0.45,
    trees = trees,
    trees_scale = 1 / 64,
    trees_threshold = 0.4,
    trees_chance = 0.875,
    enemy = enemy,
    enemy_factor = 10 / (768 * 32),
    enemy_max_chance = 1 / 6,
    enemy_scale_factor = 32,
    fish_spawn_rate = 0.025,
    dense_patches_scale = 1 / 48,
    dense_patches_threshold = 0.55,
    dense_patches_multiplier = 25
}

return map(config)
